This script will allow you to blend elements together and to have an actor or enemy’s inherent elements be applied to certain kinds of attacks.
For example, with the default script settings, if Erik had the Infuse Fire status effect and used a Piercing physical attack against a Giant Enemy Crab that takes doubled Fire damage and halved Piercing damage, the Fire and Piercing elements would balance out to deal normal damage. In vanilla Ace, the game would only use the better Fire rate, doubling the damage even though the foe took halved Piercing damage.
Even just plugging this script into your game and not customizing it would be beneficial for most games; it is highly recommended.
(Reminder: Terrain Encounter Rates is also available on the RMVXA Scripts page!)
#1 by Archeia Nessiah on February 4, 2012 - 4:44 am
Craze for Elemental Merger, I noticed if I made a character immune to an element and used a healing spell that shouldn’t have healed him, he still gets healed because it’s using his main element. Is this intentional? 😮
#2 by crazetex on February 4, 2012 - 1:49 pm
Can you screenshot the skill and tell me which merger mode you’re using?
#3 by Archeia Nessiah on February 6, 2012 - 3:12 pm
It was merger 3 and here’s a screenshot~ http://rpgmaker.net/users/Archeia_Nessiah/locker/crazereport.jpg
#4 by crazetex on February 11, 2012 - 3:53 am
Is the skill a “gauranteed hit/certain hit”? As in, not physical or magical, but the top option?
If so, I’m 99% sure those skills completely bypass all checks. Try making it a spell with a 999% hit rate?