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	<title>Comments for crazescriptasylum</title>
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	<link>http://crazescriptasylum.wordpress.com</link>
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	<lastBuildDate>Sat, 05 May 2012 13:49:40 +0000</lastBuildDate>
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		<title>Comment on Fourth Script: Elemental Booster by heisenman</title>
		<link>http://crazescriptasylum.wordpress.com/2012/01/12/fourth-script-elemental-booster/#comment-60</link>
		<dc:creator><![CDATA[heisenman]]></dc:creator>
		<pubDate>Sat, 05 May 2012 13:49:40 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=36#comment-60</guid>
		<description><![CDATA[I&#039;m getting the same error but for line 299.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m getting the same error but for line 299.</p>
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		<title>Comment on Regrowth Options and Edifice: Frozen Torment Updates by crazetex</title>
		<link>http://crazescriptasylum.wordpress.com/2012/02/24/regrowth-options-and-edifice-frozen-torment-updates/#comment-56</link>
		<dc:creator><![CDATA[crazetex]]></dc:creator>
		<pubDate>Mon, 27 Feb 2012 16:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=52#comment-56</guid>
		<description><![CDATA[IPoP -&gt; Diablocide -&gt; Rigid Grave -&gt; E:Dark Guidance/E:Beyond the Truth -&gt; E:FT

It&#039;s measured mostly in Martins, haha. IPoP is the first, with Martin I as a main character. It also establishes Carmilla, who marries Martin I. Three generations later, Martin IV, &quot;Princess&quot; (Persephone Mercedes), Titania and the other eleven souls climb the Demon Tower in Diablocide. A generation later, Carmilla (who is immortal due to the finale of IPoP) and Wish (who is a vessel for Titania&#039;s soul) assassinate Empress Persephone to end the war between Mercedes and Cydrel; Rigid Grave is the procession of the Abyssal Folk who carry Persephone&#039;s corpse to the Edifice to become a dark goddess, the Moth Queen.

The original Edifice has become Edifice: Beyond the Truth, which follows Carmilla, Wish, Martin V (Olsen, who is unwittingly Carmilla&#039;s great-great-grandson) and the others within the Edifice itself, as they attempt to climb it to make their dreams come true, much like Diablocide and the fourteen characters climbing the Demon Tower. Due to the events of the other side of the duology, Edifice: Dark Guidance, everything goes to shit pretty quickly and the sixteen are forced to confront the realities they&#039;ve been trying to ignore and supress.

In E:DG, an entirely new cast (including Persephone&#039;s illegitimate daughter), dead souls who leaked from the broken Edifice into the Netherworld, fights off the Moth Queen (Persephone) and Czarina, the Frost Queen, who have made and abused pacts with the Dark Sun that is attempting to rupture the Edifice and destroy both the Netherworld and the world of humans. They have some interactions with E:BtT&#039;s cast a bit, mostly Carmilla and Seth.

Finally, E:FT takes place three hundred years later in the ravaged world of humans, using most of E:FT&#039;s cast. They&#039;ve been rewarded by the Edifice with three hundred years of bliss walking the halls of the Edifice, but are now gifted with mortality. Carmilla and Seth return with an incredibly interesting role that I won&#039;t spoil, even though you learn of it within the first minute of the game.]]></description>
		<content:encoded><![CDATA[<p>IPoP -&gt; Diablocide -&gt; Rigid Grave -&gt; E:Dark Guidance/E:Beyond the Truth -&gt; E:FT</p>
<p>It&#8217;s measured mostly in Martins, haha. IPoP is the first, with Martin I as a main character. It also establishes Carmilla, who marries Martin I. Three generations later, Martin IV, &#8220;Princess&#8221; (Persephone Mercedes), Titania and the other eleven souls climb the Demon Tower in Diablocide. A generation later, Carmilla (who is immortal due to the finale of IPoP) and Wish (who is a vessel for Titania&#8217;s soul) assassinate Empress Persephone to end the war between Mercedes and Cydrel; Rigid Grave is the procession of the Abyssal Folk who carry Persephone&#8217;s corpse to the Edifice to become a dark goddess, the Moth Queen.</p>
<p>The original Edifice has become Edifice: Beyond the Truth, which follows Carmilla, Wish, Martin V (Olsen, who is unwittingly Carmilla&#8217;s great-great-grandson) and the others within the Edifice itself, as they attempt to climb it to make their dreams come true, much like Diablocide and the fourteen characters climbing the Demon Tower. Due to the events of the other side of the duology, Edifice: Dark Guidance, everything goes to shit pretty quickly and the sixteen are forced to confront the realities they&#8217;ve been trying to ignore and supress.</p>
<p>In E:DG, an entirely new cast (including Persephone&#8217;s illegitimate daughter), dead souls who leaked from the broken Edifice into the Netherworld, fights off the Moth Queen (Persephone) and Czarina, the Frost Queen, who have made and abused pacts with the Dark Sun that is attempting to rupture the Edifice and destroy both the Netherworld and the world of humans. They have some interactions with E:BtT&#8217;s cast a bit, mostly Carmilla and Seth.</p>
<p>Finally, E:FT takes place three hundred years later in the ravaged world of humans, using most of E:FT&#8217;s cast. They&#8217;ve been rewarded by the Edifice with three hundred years of bliss walking the halls of the Edifice, but are now gifted with mortality. Carmilla and Seth return with an incredibly interesting role that I won&#8217;t spoil, even though you learn of it within the first minute of the game.</p>
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		<title>Comment on Regrowth Options and Edifice: Frozen Torment Updates by heis</title>
		<link>http://crazescriptasylum.wordpress.com/2012/02/24/regrowth-options-and-edifice-frozen-torment-updates/#comment-55</link>
		<dc:creator><![CDATA[heis]]></dc:creator>
		<pubDate>Mon, 27 Feb 2012 14:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=52#comment-55</guid>
		<description><![CDATA[What&#039;s the timeline of E:FT, the prequel of E:FT, IPoP and Edifice?]]></description>
		<content:encoded><![CDATA[<p>What&#8217;s the timeline of E:FT, the prequel of E:FT, IPoP and Edifice?</p>
]]></content:encoded>
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		<title>Comment on Regrowth Options and Edifice: Frozen Torment Updates by 黄</title>
		<link>http://crazescriptasylum.wordpress.com/2012/02/24/regrowth-options-and-edifice-frozen-torment-updates/#comment-54</link>
		<dc:creator><![CDATA[黄]]></dc:creator>
		<pubDate>Sat, 25 Feb 2012 17:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=52#comment-54</guid>
		<description><![CDATA[I always kinda wanted to play a game where after the world was &quot;saved&quot;~]]></description>
		<content:encoded><![CDATA[<p>I always kinda wanted to play a game where after the world was &#8220;saved&#8221;~</p>
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		<title>Comment on Sixth Script: Regrowth Options by crazetex</title>
		<link>http://crazescriptasylum.wordpress.com/2012/02/07/sixth-script-regrowth-options/#comment-53</link>
		<dc:creator><![CDATA[crazetex]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 21:14:20 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=45#comment-53</guid>
		<description><![CDATA[Lunatic Object Effects. http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-objects/

Use a before or after effect that grants the attacker some MP. Anything this script can do can easily be attached to a skill with, most likely, a single line of code. If you want it based on actor/class, just check if the attacker is an actor and then their id/class id. Learn how to use case statements!]]></description>
		<content:encoded><![CDATA[<p>Lunatic Object Effects. <a href="http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-objects/" rel="nofollow">http://yanflychannel.wordpress.com/rmvxa/battle-scripts/lunatic-objects/</a></p>
<p>Use a before or after effect that grants the attacker some MP. Anything this script can do can easily be attached to a skill with, most likely, a single line of code. If you want it based on actor/class, just check if the attacker is an actor and then their id/class id. Learn how to use case statements!</p>
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		<title>Comment on Sixth Script: Regrowth Options by MoldyOnions</title>
		<link>http://crazescriptasylum.wordpress.com/2012/02/07/sixth-script-regrowth-options/#comment-52</link>
		<dc:creator><![CDATA[MoldyOnions]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 18:08:20 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=45#comment-52</guid>
		<description><![CDATA[You could make it so that skills can be tagged, too - some of these effects would work neatly with skills, ie - landing a kill using a certain ability restores extra TP. I dunno.

What I was trying to do was to have normal attacks return a small percentage of the attacker&#039;s MP, and they would recover more MP based on Class/Actor (characters who relied on skills more recovered more, etc). I tried tagging weapons, but landing a hit from a skill was returning MP too, and that made any kind of multi-hit skill a nightmare - skills that struck multiple times were rewarding more than their cost in MP. :(

Normal attacks aren&#039;t all bad if you can find interesting things to do with them through scripts like Yanfly&#039;s Weapon Attack Replace, or through giving the player some sort of reward for making use of them :P]]></description>
		<content:encoded><![CDATA[<p>You could make it so that skills can be tagged, too &#8211; some of these effects would work neatly with skills, ie &#8211; landing a kill using a certain ability restores extra TP. I dunno.</p>
<p>What I was trying to do was to have normal attacks return a small percentage of the attacker&#8217;s MP, and they would recover more MP based on Class/Actor (characters who relied on skills more recovered more, etc). I tried tagging weapons, but landing a hit from a skill was returning MP too, and that made any kind of multi-hit skill a nightmare &#8211; skills that struck multiple times were rewarding more than their cost in MP. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Normal attacks aren&#8217;t all bad if you can find interesting things to do with them through scripts like Yanfly&#8217;s Weapon Attack Replace, or through giving the player some sort of reward for making use of them <img src='http://s2.wp.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Third Script: Accuracy Overflow by crazetex</title>
		<link>http://crazescriptasylum.wordpress.com/2012/01/11/third-script-accuracy-overflow/#comment-51</link>
		<dc:creator><![CDATA[crazetex]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 14:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=32#comment-51</guid>
		<description><![CDATA[Really? Because they still display for me! Try putting the script at the top of your script listing and see what happens.]]></description>
		<content:encoded><![CDATA[<p>Really? Because they still display for me! Try putting the script at the top of your script listing and see what happens.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Sixth Script: Regrowth Options by crazetex</title>
		<link>http://crazescriptasylum.wordpress.com/2012/02/07/sixth-script-regrowth-options/#comment-50</link>
		<dc:creator><![CDATA[crazetex]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 14:34:05 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=45#comment-50</guid>
		<description><![CDATA[I plan on eventually making an add-on to this script that allows you to set these effects to elements; you could attach it to Phys - honestly though, I hate normal attacks and don&#039;t like being an enabler. XD

The better plan would be to use Lunatic Object Effects, honestly.]]></description>
		<content:encoded><![CDATA[<p>I plan on eventually making an add-on to this script that allows you to set these effects to elements; you could attach it to Phys &#8211; honestly though, I hate normal attacks and don&#8217;t like being an enabler. XD</p>
<p>The better plan would be to use Lunatic Object Effects, honestly.</p>
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		<title>Comment on Sixth Script: Regrowth Options by MoldyOnions</title>
		<link>http://crazescriptasylum.wordpress.com/2012/02/07/sixth-script-regrowth-options/#comment-49</link>
		<dc:creator><![CDATA[MoldyOnions]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 08:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=45#comment-49</guid>
		<description><![CDATA[Is it possible to set up a recovery function that activates when a character lands a hit from a regular attack only?]]></description>
		<content:encoded><![CDATA[<p>Is it possible to set up a recovery function that activates when a character lands a hit from a regular attack only?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Third Script: Accuracy Overflow by MoldyOnions</title>
		<link>http://crazescriptasylum.wordpress.com/2012/01/11/third-script-accuracy-overflow/#comment-48</link>
		<dc:creator><![CDATA[MoldyOnions]]></dc:creator>
		<pubDate>Fri, 24 Feb 2012 08:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://crazescriptasylum.wordpress.com/?p=32#comment-48</guid>
		<description><![CDATA[There is a minor incompatibility with this and Yanfly&#039;s Ace Battle Engine: If you use both of those scripts together, &quot;Miss&quot; and &quot;Evade&quot; popups from Yanfly&#039;s Ace Battle Engine are no longer displayed.

It looks as if you write your scripts with Yanfly&#039;s work in mind, so I thought I would point this out to you. Love this script!]]></description>
		<content:encoded><![CDATA[<p>There is a minor incompatibility with this and Yanfly&#8217;s Ace Battle Engine: If you use both of those scripts together, &#8220;Miss&#8221; and &#8220;Evade&#8221; popups from Yanfly&#8217;s Ace Battle Engine are no longer displayed.</p>
<p>It looks as if you write your scripts with Yanfly&#8217;s work in mind, so I thought I would point this out to you. Love this script!</p>
]]></content:encoded>
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