I’ve updated Regrowth Options to v1.02! Now you can have regrowth or penalties when you hit elemental weaknesses or resistances. I think my next script is going to be my Rogue Suite, which will focus on rewards and effects when you get criticals or evade attacks – stuff like buffing yourself, or having criticals inflict states, or dealing damage when you evade. Should be fun!
As for my actual RM Ace project, I’ve changed the name to Edifice: Frozen Torment. It used to be Edifice: Dark Guidance, but I’ve decided to make the sequel first. It’s something of an odd decision, and I guess will be full of spoilers… but I don’t care. I think this will be incredibly refreshing as a new take on “what happens after we save the world?” I’m filing it under the genre of post-post-apocalyptic environmental exploratory fantasy RPG.
Battles will look something like this:
And you will be able to play the battles soon, because I’m working on a battle demo to release this weekend, or shortly thereafter (I’ve been ignoring my homework for this…).
For funsies, here’s the logo: